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2004年03月07日
Stellerex ¤ÎÂà¼Ò

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»ä¤ÏCalandryll¤Î¤è¤¦¤ËͺÊۤǤϤʤ¤¤Î¤À¤¬¡¢»ä¤¬¤É¤ó¤Ê¤ËÄÀÌÛ¤òÊݤäƤ¤¤¿¤È¤·¤Æ¤â³§¤µ¤ó¤ÎÆÀ¤¿¥³¥á¥ó¥È¤Î¿¤¯¤Ï»ä¤«¤é¤Î¤â¤Î¤À¤Ã¤¿¡£¤À¤¬¡¢»ä¤Ï¥¦¥ë¥Æ¥£¥ÞÅÁÀâ¡¢¥¦¥ë¥Æ¥£¥Þ¥ª¥ó¥é¥¤¥ó¡¢¤½¤·¤Æ¥¦¥ë¥Æ¥£¥Þ£Ø¥ª¥Ç¥Ã¥»¥¤¤Î¥³¥ß¥å¥Ë¥Æ¥£¤Ë»²²Ã¤¹¤ë»ö¤¬²¿¤è¤ê¤âÁÇÀ²¤é¤·¤¯¡¢¥²¡¼¥à¶È³¦¤Ç¤Î»ä¤Î·ÐÎò¤ÇºÇ¤â¹¬Ê¡¤Ê»þ´Ö¤À¤Ã¤¿¤È»×¤Ã¤Æ¤¤¤ë¤ó¤À¤è¡£»ä¤Ï¤³¤ÎÂ絬ÌϤʥե©¡¼¥é¥à¤ä¾¤Î¥Õ¥©¡¼¥é¥à¡¢PM¤äÅŻҥ᡼¥ë¤ò±ÜÍ÷¤¹¤ë»ö¡¢¤½¤·¤Æ¤¢¤ÎȬ·î¤Ë¥µ¥ó¥Õ¥é¥ó¥·¥¹¥³¤ÇºÅ¤µ¤ì¤¿¥¤¥Ù¥ó¥È¤ÇÂçÀª¤ÎÊý¡¹¤È½Ð²ñ¤¨¤¿»ö¤¬³Ú¤·¤«¤Ã¤¿¡£

´û¤Ë²¿Ì¾¤«¤¬Âà¼Ò¤ò¤ªÃΤ餻¤·¤Æ¤¤¤ë¤¬¡¢»ä¤â¥µ¥ó¥Õ¥é¥ó¥·¥¹¥³¤Ø¤Ï°Ûư¤·¤Ê¤¤»ö¤òÁªÂò¤·¤¿¡£Calandryll¤äMorgaine¤ÈƱÍͤ˻ä¤â¸Ä¿ÍŪ¤ÊÍýͳ¤Ë¤è¤Ã¤ÆÂà¼Ò¤òÁªÂò¤·¤¿¤Î¤À¤è¡£»ä¤Îº£¸½ºß¤ÎÀ¸³è¤Ç¤Ï°Ûư¤ò¼õ¤±Æþ¤ì¤ë»ö¤¬¤Ç¤­¤Ê¤«¤Ã¤¿¤ó¤À¡£¹¹¤ËÉÕ¤±²Ã¤¨¤ë¤Ê¤é¡¢Calandryll¤Ï»ä¤ÎÎɤ­Í§¤Î¤Ò¤È¤ê¤À¤Ã¤¿¤·¡¢Èà¤Ê¤·¤Ë¤Ï³«È¯¤ò·Ñ³¤¹¤ë»ö¤¬º¤Æñ¤Ç¤¢¤Ã¤¿¤³¤Î¥²¡¼¥à¤ËÁÇÀ²¤é¤·¤¤Ãç´Ö¤È»²²Ã¤Ç¤­¤¿¡£¡Ê¤½¤¦¡¢»ä¤ÏCalandryll¤¬»ä¤Ë¤·¤Æ¤¯¤ì¤¿»ö¤ÈUXO¥×¥í¥¸¥§¥¯¥È¤È¤ËÂФ·¤ÆËÜÅö¤Ë¡Ö¤¢¤ê¤¬¤È¤¦¡×¤È¸À¤¤¤¿¤¤¤ó¤À¡£·¯¤ÏƱν¤Ç¤¢¤ê¿ÆÍ§¤Ç¤â¤¢¤Ã¤¿¡£ÁÇÀ²¤é¤·¤¤¥²¡¼¥àÀß·×¤ÎÆ¤ÏÀ¤¬¤Ç¤­¤ë¾ì¤ò¼º¤¦»ö¤¬»Äǰ¤Ç¤Ê¤é¤Ê¤¤¤è¡Ë

»ä¤Ï¤³¤Î»Å»ö¤Ç¥ê¥Á¥ã¡¼¥É¥®¥ã¥ê¥ª¥Ã¥È¤Î­Àפòé¤ê¡¢¥¦¥ë¥Æ¥£¥Þ¤ÎÆÈÁÏŪ¤ÊÀ¤³¦´Ñ¤òÂ䶤·¤¿¡£Á°¤Î¥²¡¼¥à´ë¶È¤Ç²á¤´¤·¤¿9ǯ´Ö¤Î»Å»ö¤è¤ê¤â¥ª¥ê¥¸¥ó¼Ò¤Ç²á¤´¤·¤¿4ǯȾ¤ÎÊý¤¬¤º¤Ã¤È¿¤¯¤Î»ö¤ò³Ø¤Ù¤¿¤È»×¤¦¡£¤½¤ì¤Ï¥ª¥ê¥¸¥ó¼Ò¤Ë¤¤¤¿¤³¤Î¶È³¦¤ÎÀè¶î¼Ô㤫¤éÆÀ¤¿¤â¤Î¤Ç¤¢¤ê¡¢³§¤µ¤ó¥×¥ì¥¤¥ä¡¼¤«¤éÆÀ¤¿¤â¤Î¤Ç¤â¤¢¤ë¡£Â¿¤¯¤Îµ¡²ñ¤òÍ¿¤¨¤Æ¤¯¤ì¤¿³§¤µ¤ó¤Ë´¶¼Õ¤·¤Æ¤¤¤ë¤·¡¢°ì¸Ä¿Í¤È¤·¤Æ¤Ï»ä¤Î»Å»ö¤¬¤è¤êÎɤ¤¤â¤Î¤Ë¤Ê¤ë¤è¤¦»Ù±ç¤·¤Æ¤¯¤ì¤¿»ö¤Ë´¶¼Õ¤·¤Æ¤ë¤è¡£

I'm not anywhere near as eloquent as Calandryll, and many of you have commented on how "quiet" I traditionally am. But please believe me when I say that participating in the Ultima legacy and the UO/UXO communities has been the finest, happiest time in my career in the gaming industry. I have always enjoyed reading all of the great posts here and on other boards, all of the PMs and emails, and especially meeting so many of you at our San Francisco event this past August.

As some of you know, I have also opted not to make the move to San Francisco. As with Cal and Morgaine, this is for personal reasons. At this stage of my life, that move just isn't right for me. Additionally, Cal is one of my better friends, and we've made such a great team together on this game that I would have a hard time continuing onward without him. (and yes, Cal, that's a "thank you" for everything you've done for me and the UXO project. You're a great friend and comrade, and I will truly miss the great fun of our game design debates.)

I feel priviledged that I was briefly allowed to walk in the footsteps of Richard Garriot and his truly unique universe of Ultima. I have learned more about making games in my four and a half years at Origin than in my previous nine years in the gaming industry combined. Part of that was from being able to observe firsthand some of the industry's best innovators at Origin, and part of it was from you, the players. Thank you for all you have given me, and thank you for helping to improve me at my job and as a person.

Stellerex
(Senior Producer, Ultima X: Odyssey)

Åê¹Æ¼Ô Siel Dragon : 2004年03月07日 00:26
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