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»ä¤ÏCalandryll¤Î¤è¤¦¤ËͺÊۤǤϤʤ¤¤Î¤À¤¬¡¢»ä¤¬¤É¤ó¤Ê¤ËÄÀÌÛ¤òÊݤäƤ¤¤¿¤È¤·¤Æ¤â³§¤µ¤ó¤ÎÆÀ¤¿¥³¥á¥ó¥È¤Î¿¤¯¤Ï»ä¤«¤é¤Î¤â¤Î¤À¤Ã¤¿¡£¤À¤¬¡¢»ä¤Ï¥¦¥ë¥Æ¥£¥ÞÅÁÀâ¡¢¥¦¥ë¥Æ¥£¥Þ¥ª¥ó¥é¥¤¥ó¡¢¤½¤·¤Æ¥¦¥ë¥Æ¥£¥Þ£Ø¥ª¥Ç¥Ã¥»¥¤¤Î¥³¥ß¥å¥Ë¥Æ¥£¤Ë»²²Ã¤¹¤ë»ö¤¬²¿¤è¤ê¤âÁÇÀ²¤é¤·¤¯¡¢¥²¡¼¥à¶È³¦¤Ç¤Î»ä¤Î·ÐÎò¤ÇºÇ¤â¹¬Ê¡¤Ê»þ´Ö¤À¤Ã¤¿¤È»×¤Ã¤Æ¤¤¤ë¤ó¤À¤è¡£»ä¤Ï¤³¤ÎÂ絬ÌϤʥե©¡¼¥é¥à¤ä¾¤Î¥Õ¥©¡¼¥é¥à¡¢PM¤äÅŻҥ᡼¥ë¤ò±ÜÍ÷¤¹¤ë»ö¡¢¤½¤·¤Æ¤¢¤ÎȬ·î¤Ë¥µ¥ó¥Õ¥é¥ó¥·¥¹¥³¤ÇºÅ¤µ¤ì¤¿¥¤¥Ù¥ó¥È¤ÇÂçÀª¤ÎÊý¡¹¤È½Ð²ñ¤¨¤¿»ö¤¬³Ú¤·¤«¤Ã¤¿¡£
´û¤Ë²¿Ì¾¤«¤¬Âà¼Ò¤ò¤ªÃΤ餻¤·¤Æ¤¤¤ë¤¬¡¢»ä¤â¥µ¥ó¥Õ¥é¥ó¥·¥¹¥³¤Ø¤Ï°Ûư¤·¤Ê¤¤»ö¤òÁªÂò¤·¤¿¡£Calandryll¤äMorgaine¤ÈƱÍͤ˻ä¤â¸Ä¿ÍŪ¤ÊÍýͳ¤Ë¤è¤Ã¤ÆÂà¼Ò¤òÁªÂò¤·¤¿¤Î¤À¤è¡£»ä¤Îº£¸½ºß¤ÎÀ¸³è¤Ç¤Ï°Ûư¤ò¼õ¤±Æþ¤ì¤ë»ö¤¬¤Ç¤¤Ê¤«¤Ã¤¿¤ó¤À¡£¹¹¤ËÉÕ¤±²Ã¤¨¤ë¤Ê¤é¡¢Calandryll¤Ï»ä¤ÎÎɤͧ¤Î¤Ò¤È¤ê¤À¤Ã¤¿¤·¡¢Èà¤Ê¤·¤Ë¤Ï³«È¯¤ò·Ñ³¤¹¤ë»ö¤¬º¤Æñ¤Ç¤¢¤Ã¤¿¤³¤Î¥²¡¼¥à¤ËÁÇÀ²¤é¤·¤¤Ãç´Ö¤È»²²Ã¤Ç¤¤¿¡£¡Ê¤½¤¦¡¢»ä¤ÏCalandryll¤¬»ä¤Ë¤·¤Æ¤¯¤ì¤¿»ö¤ÈUXO¥×¥í¥¸¥§¥¯¥È¤È¤ËÂФ·¤ÆËÜÅö¤Ë¡Ö¤¢¤ê¤¬¤È¤¦¡×¤È¸À¤¤¤¿¤¤¤ó¤À¡£·¯¤ÏƱν¤Ç¤¢¤ê¿ÆÍ§¤Ç¤â¤¢¤Ã¤¿¡£ÁÇÀ²¤é¤·¤¤¥²¡¼¥àÀß·×¤ÎÆ¤ÏÀ¤¬¤Ç¤¤ë¾ì¤ò¼º¤¦»ö¤¬»Äǰ¤Ç¤Ê¤é¤Ê¤¤¤è¡Ë
»ä¤Ï¤³¤Î»Å»ö¤Ç¥ê¥Á¥ã¡¼¥É¥®¥ã¥ê¥ª¥Ã¥È¤ÎÂÀפòé¤ê¡¢¥¦¥ë¥Æ¥£¥Þ¤ÎÆÈÁÏŪ¤ÊÀ¤³¦´Ñ¤òÂ䶤·¤¿¡£Á°¤Î¥²¡¼¥à´ë¶È¤Ç²á¤´¤·¤¿9ǯ´Ö¤Î»Å»ö¤è¤ê¤â¥ª¥ê¥¸¥ó¼Ò¤Ç²á¤´¤·¤¿4ǯȾ¤ÎÊý¤¬¤º¤Ã¤È¿¤¯¤Î»ö¤ò³Ø¤Ù¤¿¤È»×¤¦¡£¤½¤ì¤Ï¥ª¥ê¥¸¥ó¼Ò¤Ë¤¤¤¿¤³¤Î¶È³¦¤ÎÀè¶î¼Ô㤫¤éÆÀ¤¿¤â¤Î¤Ç¤¢¤ê¡¢³§¤µ¤ó¥×¥ì¥¤¥ä¡¼¤«¤éÆÀ¤¿¤â¤Î¤Ç¤â¤¢¤ë¡£Â¿¤¯¤Îµ¡²ñ¤òÍ¿¤¨¤Æ¤¯¤ì¤¿³§¤µ¤ó¤Ë´¶¼Õ¤·¤Æ¤¤¤ë¤·¡¢°ì¸Ä¿Í¤È¤·¤Æ¤Ï»ä¤Î»Å»ö¤¬¤è¤êÎɤ¤¤â¤Î¤Ë¤Ê¤ë¤è¤¦»Ù±ç¤·¤Æ¤¯¤ì¤¿»ö¤Ë´¶¼Õ¤·¤Æ¤ë¤è¡£
As some of you know, I have also opted not to make the move to San Francisco. As with Cal and Morgaine, this is for personal reasons. At this stage of my life, that move just isn't right for me. Additionally, Cal is one of my better friends, and we've made such a great team together on this game that I would have a hard time continuing onward without him. (and yes, Cal, that's a "thank you" for everything you've done for me and the UXO project. You're a great friend and comrade, and I will truly miss the great fun of our game design debates.)
I feel priviledged that I was briefly allowed to walk in the footsteps of Richard Garriot and his truly unique universe of Ultima. I have learned more about making games in my four and a half years at Origin than in my previous nine years in the gaming industry combined. Part of that was from being able to observe firsthand some of the industry's best innovators at Origin, and part of it was from you, the players. Thank you for all you have given me, and thank you for helping to improve me at my job and as a person.
Stellerex
(Senior Producer, Ultima X: Odyssey)
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Posted by: ¥é¥ó¥»¥ë ºâÉÛ : 2013年04月26日 17:03¤³¤ó¤Ë¤Á¤Ï¡¢¤Þ¤¿¥Ö¥í¥°ÇÁ¤«¤»¤Æ¤¤¤¿¤À¤¤Þ¤·¤¿¡£¤Þ¤¿¡¢Í·¤Ó¤ËÍè¤Þ¡Á¤¹¡£¤è¤í¤·¤¯¤ª´ê¤¤¤·¤Þ¤¹
Posted by: ¥ë¥¤¥ô¥£¥È¥ó ¸ø¼° : 2013年07月04日 17:59